Friday, March 4, 2011

Moen Deconstructed / Part 4 // The Infinity Dress Shot


Creating the "Infinity Shot" shown above presented the CG team with  the task of creating a realistic, cloth-like CG dress.  To accomplish this, the team first modeled the base mesh of the dress in the standing, raised-arm position in XSI and then took that model to Mudbox where they sculpted the creasing details that would lend it an element of realism.
base model and resulting model after sculpting
 With the model in place, the team textured and lit the geometry with five different dress patterns and then animated the dress to match the motion of the woman brushing her teeth in the shot.
original and CG dresses
Finally, to create the hall of mirrors effect in the shot, the six repeated women composited with the different dresses were staggered in layers and then projected onto the CG faucet to create the reflection.  The S&M Flame team then took over to deftly integrate the reflections into the background plate to complete the shot with the effect shown below.
final "infinity shot"

No comments:

Post a Comment