Before approaching the tequila simulation, the team first needed to create the rest of the elements in the spot: the Hornitos Tequila bottle, the
grooved surface through which the liquid cascades and lastly the icy horns that
fill up with the flowing tequila. These pieces were necessary to complete the simulation and would also be featured in the final piece.
The first and easiest element for the team
was the Hornitos Tequila Bottle. Seen grayscale and partly textured here, it was eventually properly textured, lit and rendered to create a photoreal bottle.
Next came furrowed surface over which the tequila would flow. With the embossed text, "double distilled", and the shallow grooves, these elements added points of interest to the visual as they would interrupt the smooth flow of the tequila simulation. Meant to be a shiny metallic surface, the team also included
various knicks and grooves along the channels to give the element a slightly
aged, more compelling feel.
Most engaging for the team in terms of modeling was to create
was the set of icy horns that fill with the pouring tequila. Dictating a more organic aesthetic,
these horns were sculpted using MudBox.
This allowed the team to more easily form the various imperfections illustrative of actual ice. Of course it would take the proper texture and lighting to
fully achieve realism, but that will be approached in a later post.
With all the CG elements created, the next
challenge was going into RealFlow to simulate the flow of the tequila. Check back tomorrow for more on the tequila simulation process!
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